To be honest, I was quite annoyed when I first downloaded it.
It is a dilapidated island with nothing. There are only a few dilapidated tents and a few dirt roads scattered on it. However, the people are so strange and strange that when you look at the empty space, your hands will feel itchy, and you will have the idea to fill it up.
You call this a game? This is obviously a different kind of work
I thought so too at first.
Pave roads, build houses, and pick the stars that appear above the heads of passers-by. Busy and confused. There's not enough electricity, there's no water supply, and the shops over there are waiting to open. Residents have bubbles rising above their heads. Some people think the distance to work is too far, while others think there are too few parks.
bother.
And then I discovered that the cleverness of this game is that it transforms you into a strange creature that looks like God but is also like a nanny.
That damn happiness
Sense of happiness.
This word is very illusory in reality, but in the game, it is actually a progress bar. If it is less than 100%, your villain will start to show an unhappy look, pack his bags, and then leave.
Please, you have to go to the "Community" column and look up what detail is missing. Is it a swing? Or is there a flower bed missing? Or is it because the shabby railway has never been connected to trains, which makes them feel that they are not fashionable enough?
Sometimes, you work hard to build a tall building regardless of life and death, but your happiness decreases instead. Sometimes, just placing a few benches casually on the roadside and planting two improperly grown trees, hey, the smile on the face will quickly rise.
How fucking ironic.
### Don’t talk to me about “long-term planning”

Everyone in the guide said that we should proceed steadily and steadily, and build a bar in the seaside area. The income that each person can gain every minute is twenty yuan, and it is most profitable to look at it from a long-term perspective.
Screw the long run.
I just love that shitty farm that collects money every minute. I just love hearing the "ding" sound and watching the gold coins jump up by five each time. The pleasure of getting immediate feedback is far too much compared to the so-called empty "long-term". On this terrible island, I am the supreme tyrant. I have the final say in everything. I am just greedy for the happiness in front of me.
Of course, the bar will definitely have to be built in the future. The reason is poverty. With the amount of money available to the farm, even a brand new piece of land was out of the question.
Click, collect, upgrade. Click, collect, upgrade.
Some say this is a boring cycle.
But I feel like, this is fucking life.
Isn't life made up of bits and pieces of "clicks"? Checking in at work is a "click", paying off a credit card is also a "click" activity, and even eating and sleeping are all daily maintenance behaviors for this flesh and blood body.

In the game, what you click on include stars and gold coins. In life, what you click may be the screen of your mobile phone, the keyboard of your computer, or that to-do list that you never finish.
However, in the game, when you complete the click operation, you can see a newly paved road and a new building with its roof completed. So what is the situation like in real life? When you finish clicking, you usually see nothing.
### What else is there on the other side of the island?
This game can cross oceans.
In the beginning, you can only deal with a palm-sized area. After saving money for a long time, you can buy a small piece of new beach. It feels like saving a down payment.
What happens after you buy it? Continue to build buildings and continue to serve those little people.
People commented that they longed for airports, longed for snow, and longed for dark mode. I'm equally eager. Just because I look at it for too long during the day, I feel tired. A city with bright lights and a city bathed in sunshine are two different things.
But some people have said, so what if I add those? Should we continue building buildings?
That's right.
Actually we don’t want to be mayor
We just want to experience the illusion of "creating something from nothing."

In reality, you can't make any decisions. We can't decide the house price, we can't decide the traffic conditions, we can't even decide whether the pancake seller downstairs has raised the price again.
But in the game, you have the final say.
If you say a shopping mall should be built here, then build it. If you tell us to dig a river here, we will dig it. You look at those densely packed little people, following the road you paved, going to work in the building you built, and going for a walk in the park you built.
That sense of control.
Even if it's fake. Even if you turn off your phone, the island will fall asleep.
At least for that moment, in those few inches of screen, you are God. Although he is a "poor god" who worries about water, electricity, coal, and the happiness of residents all day long, and is almost exhausted to death.
That night, I played for a long time. It was so long that my phone was hot and it was so quiet outside the window that there was no sound. Finally, I clicked all the stars that could be clicked and collected all the money I could.
The city lights are brightly lit and the little people are asleep.
The happiness column shows 100%.
I placed my phone on the table, and the light from the screen shone through the gap.
Pretty good too.
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